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Toolbox · Coordinate Plane

Coordinate Plane

Zoomable, pannable coordinate plane: plot several points and equations live, click the axes, the origin or a quadrant to make it blink three times, with quadrant tests, distance, midpoint and slope worked out step by step

Formula
d=(x2−x1)2+(y2−y1)2,M(x1+x22, y1+y22),k=y2−y1x2−x1d=\sqrt{(x_2-x_1)^2+(y_2-y_1)^2},\quad M\left(\frac{x_1+x_2}{2},\ \frac{y_1+y_2}{2}\right),\quad k=\frac{y_2-y_1}{x_2-x_1}
Distance, midpoint and slope are the three formulas used most often; the line equation follows from point-slope form.
Click to locate
ⅡⅠⅢⅣ-8-6-4-22468x-4-224yOA(-3, 2) B(2, 3) C(4, -2)

Wheel to zoom · drag to pan · double-click to add a point · drag a point to move it

Click an axis, the origin or a quadrant: that part of the plane blinks three times. Clicking it directly on the plane works too.

Points

3 / 12
  • A(-3, 2)Quadrant II
  • B(2, 3)Quadrant I
  • C(4, -2)Quadrant IV
Measure two points
→
d5.099M(-0.5, 2.5)k0.2

Equations / functions

2 / 6
  • y=2x+1
  • y=x^2-4
Presets
A(-3, 2)
PositionQuadrant II
Distance ∣OP∣3.606
Across x-axis(-3, -2)Across y-axis(3, 2)Across origin(3, -2)
Steps
4 / 4
  1. 1Read coordinates
    P(−3, 2)P(-3,\ 2)

    Coordinates are written x first, y second: x runs right, y runs up.

  2. 2Locate
    x=−3,y=2 ⇒ QuadrantIIx=-3,\quad y=2\ \Rightarrow\ Quadrant II

    Only the signs matter: x = -3, y = 2, so the point lies in Quadrant II.

  3. 3Distance to origin
    ∣OP∣=(−3)2+(2)2=13=3.606|OP|=\sqrt{(-3)^2+(2)^2}=\sqrt{13}=3.606

    Join the point to the origin: the legs are ∣x∣ and ∣y∣, so the hypotenuse is ∣OP∣ = 3.606.

  4. 4Reflections
    Px(−3, −2),Py(3, 2),PO(3, −2)P_x(-3,\ -2),\quad P_y(3,\ 2),\quad P_O(3,\ -2)

    Reflecting across the x-axis flips y; across the y-axis flips x; across the origin flips both.

Concept

The Cartesian plane is built from two perpendicular number lines meeting at a shared origin: the horizontal x-axis and the vertical y-axis.

An ordered pair (x, y) matches exactly one point, and vice versa - that is what coordinates mean, and the order matters.

The axes cut the plane into four quadrants, numbered I to IV anticlockwise from the top right; points on an axis belong to none of them.

Going further

Why it is called Cartesian
In the 17th century Descartes watched a fly on his ceiling and realised two numbers could pin down its position, turning geometry into algebra.
A graph is a photograph of an equation
Every solution (x, y) of y = kx + b lies on one straight line; drawing it makes intercepts, trends and extrema visible at a glance.
From two dimensions to three
Add a z-axis through the origin perpendicular to the plane and you get 3D coordinates, so a point becomes (x, y, z).
Unit length and distortion
Changing the unit length is just changing rulers, so coordinates stay the same - but if the two axes use different scales, shapes get stretched.

Common mistakes

  • Always write x first: (3, -2) and (-2, 3) are completely different points.
  • Points on an axis belong to no quadrant - a favourite trap in exams.
  • To find where two curves meet, set the two expressions equal, solve for x, then substitute back for y.
  • Check the range before plotting: y = 1/x breaks near x = 0 because of the asymptote, not because the curve is joined.
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