Toolbox
A formula sheet plus reference tools for calculator, equation solver, units, elements, graphs and molecules.
Coordinate Plane
Zoomable, pannable coordinate plane: plot several points and equations live, click the axes, the origin or a quadrant to make it blink three times, with quadrant tests, distance, midpoint and slope worked out step by step
Wheel to zoom · drag to pan · double-click to add a point · drag a point to move it
Click an axis, the origin or a quadrant: that part of the plane blinks three times. Clicking it directly on the plane works too.
Points
3 / 12- A(-3, 2)Quadrant II
- B(2, 3)Quadrant I
- C(4, -2)Quadrant IV
Equations / functions
2 / 6- y=2x+1
- y=x^2-4
- 1Read coordinates
Coordinates are written x first, y second: x runs right, y runs up.
- 2Locate
Only the signs matter: x = -3, y = 2, so the point lies in Quadrant II.
- 3Distance to origin
Join the point to the origin: the legs are ∣x∣ and ∣y∣, so the hypotenuse is ∣OP∣ = 3.606.
- 4Reflections
Reflecting across the x-axis flips y; across the y-axis flips x; across the origin flips both.
Concept
The Cartesian plane is built from two perpendicular number lines meeting at a shared origin: the horizontal x-axis and the vertical y-axis.
An ordered pair (x, y) matches exactly one point, and vice versa - that is what coordinates mean, and the order matters.
The axes cut the plane into four quadrants, numbered I to IV anticlockwise from the top right; points on an axis belong to none of them.
Going further
- Why it is called Cartesian
- In the 17th century Descartes watched a fly on his ceiling and realised two numbers could pin down its position, turning geometry into algebra.
- A graph is a photograph of an equation
- Every solution (x, y) of y = kx + b lies on one straight line; drawing it makes intercepts, trends and extrema visible at a glance.
- From two dimensions to three
- Add a z-axis through the origin perpendicular to the plane and you get 3D coordinates, so a point becomes (x, y, z).
- Unit length and distortion
- Changing the unit length is just changing rulers, so coordinates stay the same - but if the two axes use different scales, shapes get stretched.
Common mistakes
- Always write x first: (3, -2) and (-2, 3) are completely different points.
- Points on an axis belong to no quadrant - a favourite trap in exams.
- To find where two curves meet, set the two expressions equal, solve for x, then substitute back for y.
- Check the range before plotting: y = 1/x breaks near x = 0 because of the asymptote, not because the curve is joined.
